Full Game Development and Future
With the update 1.2.5 the demo is complete and is planned to recieve no further content updates but I will of course do bug fixes if some will be found and reported.
Now I do want to focus on making the rest of the game. Since I am working alone and only do this as a passion project in my spare free time, progress will be very slow but hopefully one day, I will finish it.
And I also have no idea on how to finance continue working on the game.
Also I am still undecided if I will removing the demo download later next year since there is no guarantee that I ever finish the game currently.
These are things I still have no answer and need to think about.
If anyone has suggestions I like to hear them.
I also was playing with the idea of sharing new things for the game as I make them if there is any interest. But it also could spoiler surprises so I am not sure about that idea.
So feedback, if you want to that or not is also appreciated!
As one small sneak peek.
I have started working on the next area and story already which will be the underwater area.
As for the content that is planned to be added for the full version:
- Having at least 25 Transformations in total, all with their unique playstyle and story.
- At least 4 more weapon types with their own class and set of skills.
- One more huge area, which will be the eastern part of the world, as well as a lot more, big, medium and smaller areas.
- Around four more party members.
- The rest of the main story dungeons and missions as well as a lot more guild jobs and the end boss and final dungeon.
- More alternative endings and probaly more bad endings too.
Thanks again for all that have provided feedback^^
As always feeback, suggestions and ideas are welcome!
Hope you have fun with the demo til then!
Files
Get Adventure of Changes Prototype
Adventure of Changes Prototype
A SFW turned based rpg with a heavy focus on transformation.
Status | Prototype |
Author | Furandre |
Genre | Adventure |
Tags | 2D, Experimental, Fantasy, Female Protagonist, Pixel Art, RPG Maker, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Game Development Log 1221 days ago
- Game Development Log 1149 days ago
- Game Development Log 1079 days ago
- Game Development Log 9Aug 26, 2024
- Known Bugs in Version 0.6.0 (Updated)Aug 03, 2024
- Mistake with Version 0.4.3 FixedJul 27, 2024
- Game Development Log 8Jul 26, 2024
- Version 0.3.3 Public ReleaseJun 27, 2024
- Game Development Log 7Jun 27, 2024
- New Public Version SoonJun 23, 2024
Comments
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don't worry about the time you take i know that it take time to do a game and if you need financing with the game you could always create a account to a site like patreon or other site where people can give a tip to help financing the game. i really hope that the game still continue because just for fun a go to the place where the new story where and they were fun to do event if they wheren't finish
Thanks for the feedback!
And yeah sounds like a good idea, will look into that. May Be making early access builds or so available there so people that tip something get something in return as well.
Also glad to hear^^
I also agree that intermediate builds accessible by Patreon would be a good idea to help you out. But don't worry about the timeline. Runes of Pandemonium for example is expected to take another 10 years of development, and that with a team of artists in addition.
I see, then I will think about that!
Oh i had no idea it still will take 10 years to complete O.O From what i played it seemed pretty far developed.
Witch Hunter: Izuna uses the same engine and provides some updates to it, which will return to RoP. Chapter 1 will receive new TFs even. Then development will return to Chap 2, I think.
Oh, I had no idea that it uses the same engine and seems to be made by the same people. Sounds pretty cool and like a lot of work! They also seem to put a lot of effort into their game^^
Do what you feel is right, I will continue to check every week if there is an update still :)
I will once I figured it out!
Glad to hear you enjoyed the demo^^