Game Development Log 11
Version 1.0.0 is done. It mainly adds endings to the game but also adds some other things as well as bug fixes and some rebalancing.
As stated before it won't be the last update to the game, besides bug fixes and such there is a bit of content that I would like to add over time. A few things like one field ability and some skill animations are still missing but most is done.
With the release of 1.0.0 on patreon, version 0.7.0 will become public. All changes up to development log 8 are in version 0.7.0 This also will be the last public update for some time.
===Rebalancing===
This time three transformations got rebalanced and also got new skills.
-Fox got two new skills in the dojo. Some skills were slightly changed and/or buffed.
-Cat got one new skill in the dojo. Some skills were slightly changed and/or buffed.
-Butterfly got one new skill in the dojo. One skill was buffed.
Also the intro/prologue area and story until the tutorial is now less confusing and more beginner friendly.
Some story/lore inconsistencies were fixed in Luca's dialogue.
Many skills, including party member skills got updated to include the effect to remove "Flawless" from enemies. This should make Lunatic Difficulty a bit more manageable.
===Area Progress===
The final dungeon got finished. The game can now be completed. All endings are very different from each other.
The building in town where ng+ could be unlocked previously got completely revamp. Also new game plus is now unlocked by either reaching the good or true ending. And two new ng+ perks to buy were added.
The unfinished forest of beginnings area and farm areas are now added. And the last world fragment shard got added as well as the place to fuse all shards together.
===Side Quest===
All quest in the game should now be able to be completed. Also three new quest got added, those are all for the early game to be able to get more reputation in the beginning hours.
Two new Keepsake Items for Serina and Luca can be found now. Equipping them unlocks new skills for them. And TP Potions were added! They can be crafted at the witches location or can be found as a very rare drop from treasure chests.
The unfinished forest of beginnings area and farm areas are now added.
===Community Changes and Improvements===
Some suggestions and feedback from the community that I also changed/included to make the game better.
- Adjusted some oversights with the Emergency Quest if Serina is already a party member
- The game dosen't crash in the casino any more when playing for longer periods
- Text in the black card market got improved
- Added more options to enter abandoned park and the final dungeon
- Made some quest descriptions less confusing and corrected a few spelling mistakes
- Adjusted a lot item and skill icons
- Adding some missing item and equipment descriptions
- A lot more Bug fixes and spelling fixes
For all the other changes go check out the previous logs.
Get Adventure of Changes Prototype
Adventure of Changes Prototype
A SFW turned based rpg with a heavy focus on transformation.
Status | Prototype |
Author | Furandre |
Genre | Adventure |
Tags | 2D, Experimental, Fantasy, Female Protagonist, Pixel Art, RPG Maker, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls |
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- Version 0.3.3 Public ReleaseJun 27, 2024
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Comments
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could you please tell me how to get some light in the mine cave?I'm stuck in there.A little hints would help me a lot.
Sure!
The mines are a lot more darker on purpose for the first part of the story but there are some ways to increases visibility.
Depending on your reputation the big shop in the eastern part of town starts selling items that permanently increases your sight radius in dark places.
And the wolf transformation also grants some passive increased sight radius in dark places.
I hope this helps!
thanks,I finally get through that mine cave.I have a question about that exp shards,why the last two tiers of the exp shards(Powerful and Unwordly)doesn't have there potions.I gather a lot of them but using it is really slow.if they can use to make exp potions in the future version is a good thing.
Great to hear^^
They don't?
That is good to know, thanks!
Then I will add them into the next patch as well!